Web3: The Next Frontier

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Feb 6, 2025
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Web3 is revolutionizing the gaming industry with blockchain technology, offering true ownership and play-to-earn models. But with this shift come challenges—scalability, legal frameworks, and privacy concerns. This article explores the evolution of Web3 gaming, its legal implications, and emerging opportunities.

Web3: The Next Frontier

Blockchain technology is reshaping the gaming industry, introducing transparency and empowering users like never before. With the adoption of non-fungible tokens (NFTs) and smart contracts, the concepts of virtual asset ownership and in-game economies are undergoing a radical transformation. Web3 gaming is booming, driven by digital assets and the "play-to-earn" model. Between 2021 and 2023, investments in Web3 gaming projects reached an astounding $5.79 billion, solidifying gaming as a leading sector in Web3 innovation.

But as with any emerging industry, challenges abound. Scalability issues, user adoption hurdles, and environmental concerns are just a few. Legal frameworks remain uncertain, raising questions about digital asset ownership, privacy protection, and compliance for Web3 game developers. Despite these obstacles, the industry evolves rapidly. Developers innovate, investors explore opportunities, and players seek more immersive experiences. It’s an exciting journey, and we’re here to help navigate it with you.

Understanding the Evolution of the Internet: From Web1 to Web3

When people hear about Web3, they often wonder about its meaning and its relationship to previous internet iterations. To understand this evolution, let's explore how the internet and gaming landscapes have transformed through different eras.

The Read-Only Era (Web1: 1991-2004) 

The internet's first generation was fundamentally passive, offering users a one-way experience of consuming content. During this period, website owners maintained complete control over their platforms, hosting content centrally with no user interaction capabilities. Leading platforms like MSN, Yahoo!, and early Google exemplified this approach. Gaming during this era introduced basic multiplayer experiences, with titles like Ultima Online and Quake pioneering online play despite technical limitations.

The Interactive Era (Web2: 2004-Present) 

Web2 transformed the internet into a participatory space, enabling users to both consume and create content. This shift gave birth to social media giants like Facebook, LinkedIn, and YouTube, fundamentally changing how people interact online. However, this era also introduced significant privacy concerns and data monetization through targeted advertising. In gaming, Web2 brought unprecedented connectivity and sophisticated gameplay experiences, as seen in titles like League of Legends and Minecraft, though publishers maintained strict control over virtual assets and user data.

The Transitional Phase (Web2.5: Present) 

A bridge between traditional and blockchain-based internet, Web2.5 represents a hybrid approach, particularly in gaming. These platforms maintain familiar interfaces while incorporating blockchain elements like NFTs, primarily for transactions. Games like Illuvium and Deadrop exemplify this approach, offering limited asset ownership and community involvement while keeping core game data off-chain. This era features enhanced gaming experiences through VR, AR, and AI technologies, while gradually introducing concepts of digital ownership and cross-game asset compatibility.

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The Next Internet Revolution: Understanding Web3

Web3 represents a fundamental shift in digital interaction, built on the principle of "create, engage, and truly own." This emerging technological paradigm introduces several transformative elements that are reshaping our digital landscape:

Digital autonomy stands at the forefront of Web3, powered by blockchain technology and enhanced by advances in artificial intelligence, virtual reality, and the Internet of Things. Unlike traditional centralized systems, Web3 eliminates single points of control, distributing power across networks of users.

This new framework empowers individuals with unprecedented control over their digital presence. Through cryptographic innovations, users gain genuine ownership of their content, personal information, and virtual possessions. The model also introduces portable digital asset rights, allowing users to maintain ownership regardless of platform changes.

Web3 is breaking down traditional gaming barriers, enabling seamless interaction between different virtual worlds. Economic models are evolving to center around player-owned digital assets, creating authentic virtual economies. The corporate structure is also transforming, with traditional business models giving way to decentralized autonomous organizations (DAOs).

Leading this revolution are platforms like Ethereum and innovative projects in the cryptocurrency space. The gaming industry's embrace of Web3 is particularly noteworthy, with recent data showing nearly three-quarters of major gaming companies actively incorporating these technologies into their development strategies. This widespread adoption suggests we're witnessing just the beginning of a profound digital transformation.

The Legal Framework Challenge in Web3 Gaming

The emergence of Web2.5 and Web3 businesses has created unprecedented challenges in establishing standardized legal structures, with different nations adopting varied approaches. Japan's experience offers particularly valuable insights into progressive regulatory adaptation.

Japan's Pioneering Approach Japan has positioned itself at the forefront of Web3 adoption, with significant government backing evidenced at the WebX 2023 summit. During this event, Prime Minister Fumio Kishida articulated a vision of Web3 technology as a cornerstone of Japan's economic revitalization strategy, emphasizing its role in fostering entrepreneurship and digital innovation while maintaining robust user protection measures.

A significant development came in April 2023 when the Liberal Democratic Party's specialized Web3 task force unveiled comprehensive policy recommendations. Their white paper outlined several groundbreaking proposals focused on four key areas:

  1. Regulatory Framework for Digital Currencies: Creating clear guidelines for stablecoin implementation and circulation
  2. Organizational Innovation: Streamlining legal processes for Decentralized Autonomous Organizations (DAOs)
  3. Tax Reform: Developing more accommodating cryptocurrency taxation policies
  4. Market Infrastructure: Establishing a structured licensing system for financial intermediaries

Japanese corporate giants have demonstrated strong commitment to Web3 integration. Notable examples include Sony's $3.5 million collaboration with Startale Labs for Web3 innovation, Bandai Namco's establishment of a $23.8 million Web3 investment fund, and Square Enix's strategic $2.01 million investment in Ethereum-based gaming platform The Sandbox. These initiatives reflect a broader trend among Japanese Web2.5/3 ventures to maintain their primary business operations within the country's borders, leveraging its supportive regulatory environment.

Japan's supportive regulatory environment and clear development trajectory have made it an attractive destination for Web3 ventures. The country offers multiple organizational structures to accommodate different business models, from traditional corporate entities to innovative decentralized autonomous organizations (DAOs).

Several successful DAOs have emerged in the Japanese market, each serving unique purposes: The pioneering CryptoNinja community operates through Ninja DAO, representing one of the country's largest decentralized organizations. This platform empowers members to contribute to and expand upon the CryptoNinja NFT ecosystem.

Wagumi DAO focuses on expanding Web3 technology's reach across Japanese society, while SUPER SAPIENS has carved out a distinctive niche in entertainment, allowing token holders to directly influence artistic projects through voting mechanisms.

Japan's commitment to fostering Web3 innovation is further demonstrated by recent regulatory developments. The Financial Services Agency's proposed framework for "Limited Company Type DAO Member Rights Tokens" marks a significant step toward streamlining DAO operations. This initiative aims to simplify regulations governing tokenized limited liability companies that implement DAO structures, particularly regarding employee rights and governance mechanisms.

Given these developments, Japan has established itself as a promising hub for Web3 enterprises, offering a comprehensive ecosystem that combines regulatory clarity, technological infrastructure, and business-friendly policies. This environment makes it an attractive consideration for entrepreneurs looking to establish or expand their Web3 ventures.

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Digital Gaming Business Models in the UAE

Within the United Arab Emirates, Web2.5/3 gaming developers typically opt for formal corporate structures rather than operating informally, primarily to secure intellectual property rights and minimize regulatory exposure. The nation provides an extensive array of business licensing options tailored to the gaming sector and Web3 services, including specialized categories like Offshore Gaming Operations.

However, a distinctive pattern has emerged in how UAE-based gaming enterprises manage their virtual asset operations. Rather than handling these aspects internally, companies frequently delegate virtual asset management, including NFT operations, to external partners. This strategic approach stems from the UAE's stringent licensing requirements for virtual asset services, which involve substantial financial investment, administrative complexity, and extended approval timelines.

To navigate these challenges, UAE gaming companies typically pursue one of two strategies:

  1. Partnering with licensed international third-party providers
  2. Establishing subsidiary operations in jurisdictions with more streamlined virtual asset regulations

These arrangements are typically formalized through user agreements that explicitly separate the UAE entity's gaming operations from virtual asset management, thereby limiting liability exposure. This structure enables businesses to maintain their prestigious UAE presence while efficiently managing virtual asset operations through more accommodating regulatory frameworks elsewhere.

Hong Kong

The situation in Hong Kong is more complex compared to regions like the UAE. While some developers proceed with setting up companies, others, as it appears, may operate without establishing formal entities. Developers with registered companies often stress that they do not provide financial services but merely facilitate administrative functions via their platforms. Interactions typically occur directly between users as buyers and sellers or between users and external platforms. Notably, game developers avoid taking responsibility for any transactions involving virtual assets. This cautious stance likely stems from Hong Kong’s stricter licensing and regulatory frameworks, including anti-money laundering regulations, which may apply to certain game creators.

Offshore

When establishing Web2.5 or Web3 projects in offshore jurisdictions, companies typically prioritize regions with supportive regulatory frameworks, attractive tax incentives, and business-friendly policies. Importantly, in the evolving virtual asset space, "offshore" should not imply unregulated or ambiguous operations. Many leading offshore jurisdictions have already implemented regulations governing virtual assets.

From a business structuring perspective, Web2.5 and Web3 projects often set up multiple legal entities, assigning specific roles to each or outsourcing tasks such as KYC processes to external providers. Additionally, various offshore regions offer innovative solutions for structuring. For example, Foundation Companies in the Cayman Islands provide distinct advantages tailored to Web3 projects.

By understanding these factors, companies can strategically plan where and how to structure their Web2.5 or Web3 ventures to maximize the benefits of operating in offshore jurisdictions.

Digital assets ownership

Who owns virtual assets is a very important issue. Please note that owning digital assets and owning the IP are 2 different things. If a gamer has virtual assets, this does not mean that she or he is a rightholder. Depending on the answer to the question of who is the owner, we can judge which era we are closer to - Web 2 or Web3. Below we will share our observations. 

Japan

Ownership of virtual assets in Japan is primarily governed by Japan's Civil Code and the terms of use set by the platform or project. The Civil Code recognizes virtual assets as property, allowing for their ownership and transfer, provided the terms of use grant these rights to the user. These terms of use are legally binding agreements that detail the rights and responsibilities of both the users and the platform regarding virtual assets. This framework ensures that virtual asset ownership is clear, secure, and enforceable within the legal system of Japan. 

UAE 

In the UAE, under the regulations, the virtual assets are commodities, and the transfer of rights to them is real. However, in the UAE, the main problem is that the rules of the rightholder of the game do not cover the issue related to the ownership of virtual assets, since third-party partners or group companies are actively involved. For this reason, players need to study the rules of a specific third party every time, who helps to perform actions with virtual assets, and see how such a third party looks at this issue. 

Hong Kong 

In Hong Kong, virtual assets are property, and in case of disputes, the courts primarily look at how the rights to virtual assets are reflected in terms of use (they can even compare different versions of this document that were at different times, and how the ownership provisions changed over time). There are different options for who owns virtual assets after all. In Hong Kong, there are games in which players do not receive full ownership, but rather a license. Nonetheless, there are also the companies that say that the owner of the asset is the user, but at the same time, he or she provides a fairly broad license to the company to use them. But even in this case, the ownership of the virtual assets of the players is not absolute. For instance, at this point in time, nothing can stop the amending of the terms of use so that the digital asset owner will change. Besides, there are games in which the rules regarding the ownership of virtual assets have not been properly developed, and here there is a gray area where users act at their own risk. 

Offshore

The choice of a specific offshore jurisdiction will depend on the particular needs of your business model. However, we can refer to the Cayman Islands, the British Virgin Islands (BVI), Seychelles, and Malta to illustrate how offshore jurisdictions approach virtual assets.
In all of these jurisdictions, virtual assets are considered property, and their ownership is primarily governed by the terms of use agreements set by the platforms or projects. These agreements are legally binding and must comply with local regulations to ensure the protection of users’ rights. The regulatory frameworks in these jurisdictions require that terms of use are clear and enforceable, providing legal certainty regarding the ownership of virtual assets.

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